About RidgeClan
Oct 5, 2015 22:33:35 GMT
Post by Condorѕтar on Oct 5, 2015 22:33:35 GMT
}} RidgeClan;
“We ѕhoυld look into the darker ѕide of oυr nature – that’ѕ where the energy iѕ, the paѕѕion. People are afraid of that becaυѕe it holdѕ all the pieceѕ of υѕ we’re bυѕy denying.”
--
- Mapless
- Strictly Literate
- Highly Realistic
- Mature
- Longterm
- Active
--
RidgeClan resides on the "F" of the map in Fluorite Plains, and we will continue to be public to every user. Do not ask us if we would like to be in your new, amazing mapped roleplay, for your offer will be declined.
--
We are strictly literate, and will only accept members that tie in with our standards. It's not as if you must be a total professional, but you at least need to know the basics and have a creative mind, along with experience in roleplay.
--
Along with literacy, we are highly realistic. There will, of course, be absolutely no neons. Your eyes may not be purple, red, white, or black. Your markings must remain in a realistic order; not mits on the body, an entirely covered head, and a tabby tail - unrealistic is the sheer definition of that.
--
We are also a mature group; we allow swearing of any kind, though I ask members to not go completely overboard with it, at my own demand. If anyone is sensitive to swearing, they are not recommended to join into this roleplay, for we will not tone it down if being just a simple "crap" of a word used. Oversensitive people to topics such as this will be removed if proving aggravating, if they don't leave of their own choosing. Sexual topics may come up, along with such description of heavy gore, etc. Any really damaging topics however, such as rape, abuse, suicide, etc. is NOT tolerated, and is not permitted to be discussed if not tying in with something between your characters. Viewer discretion is advised.
--
We will strive with the best of our ability to maintain a longterm roleplay, as RidgeClan is a new group. High ranked members that go inactive for a long enough period of time, without giving any notifications, will be demoted and replaced.
--
We are active - you must be on at least twice a week, and sum your total online time into two (2) hours. That's not the most difficult thing to do in the world. Members will be kicked if proving very inactive, although we are rather lenient if you are not of a high rank, of which are required to come online even more than two (2) days a week. If you are a normal rank and cannot make this time, notify a staff member. If you are a high rank and cannot make your own time or near close enough, you will be demoted and replaced. High ranks - the leader, deputies, generals, magistrates, and all lead ranks - must come online four (4) days a week, and sum their total online time into at least eight (8) hours. If you cannot make these times due to life events, both high ranks and normal members, list your predicament in the absences board to avoid getting kicked or demoted.
--
}} Ranks to Choose From:
--
Medicine Cat: RcM } 0/20
-- Main medicinal unit in the clan, thought to be fifth-in-command due to their strong herbal knowledge. Medicine cats prevent death and ease suffering of wounds and diseases.
--
Sicarius: RsI } 0/30
-- Assassinative unit of the clan; they carry out the arranged murders to those ordered by the leader or deputies.
--
Incarcerator: RiN } 0/30
-- Executional unit of the clan; they carry out the death or punishments to those ordered by the leader or deputies.
--
Vagabond: RvA } 0/x
-- Investigative unit of the clan, scouts and spies. They wander about the territory and gather information about the climate and the things in it, and spy on other groups.
--
Guard: RgU } 0/x
-- Defensive unit of the clan, protecting high ranked members of the clan and queens, elders, and kits. They also keep watch over the imprisoned, to make sure that they do not escape.
--
Soldier: RsO } 0/x
-- Combative unit of the clan; they are expected to respond to dangerous advances and include themselves in every fight, if not injured.
--
Gatherer: RgA } 0/x
-- Collective unit of the clan; they hunt daily and bring whatever food source they can back to the clan. They also help out the medicine cats by collecting herbs, and bring den resources back to camp.
--
Dispatcher: RdI } 0/10
-- Communicative unit of the clan; they carry messages to other groups, usually as a matter of duty or business, and serve as defense when the time comes to it. It is a sign of great aggression when a dispatcher is killed, as they usually have no connection to the events between two groups.
--
Queen: RqU } 0/x
-- Main nurturing unit of the clan; they are either mothers of the kits, or felines who choose to stay and look after the young, believing that they are not fit for an offensive or defensive rank.
--
Apprentice: RaP } 1/x
-- Young members of the clan; they do not receive a mentor, and are expected to observe the actions of others to teach themselves. Some adults may take on an apprentice, only if they want to teach them in particular. They are promoted to one of the basic adult ranks when the leader sees fit.
--
Kit: RkI } 0/x
-- Members of the clan who are too young to defend themselves, supervised chiefly by queens and guards.
--
Elder: ReL } 0/x
-- Members of the clan that are no longer fit to perform their duties, due to age or disabilities.
--
Non-Clan: rN } 2/x
-- Felines that are not yet members of RidgeClan.
--
Captive: rC } 0/x
-- Felines that have been imprisoned by RidgeClan, though they are treated better than varlets. There are exceptions, such as felines captured from another group and soon to be put to execution. If they are caught outside camp, they will be punished, but not as far as execution, which is charted for another day. They are supervised chiefly by sentinels and guards.
--
Varlet: rV } 0/x
-- Felines that have been enslaved by RidgeClan, expected to serve its members. If they are caught outside camp, they will be punished so far as execution, and do not live past 60 moons. They are supervised chiefly by sentinels and guards.
--
---
“We ѕhoυld look into the darker ѕide of oυr nature – that’ѕ where the energy iѕ, the paѕѕion. People are afraid of that becaυѕe it holdѕ all the pieceѕ of υѕ we’re bυѕy denying.”
--
- Mapless
- Strictly Literate
- Highly Realistic
- Mature
- Longterm
- Active
--
RidgeClan resides on the "F" of the map in Fluorite Plains, and we will continue to be public to every user. Do not ask us if we would like to be in your new, amazing mapped roleplay, for your offer will be declined.
--
We are strictly literate, and will only accept members that tie in with our standards. It's not as if you must be a total professional, but you at least need to know the basics and have a creative mind, along with experience in roleplay.
--
Along with literacy, we are highly realistic. There will, of course, be absolutely no neons. Your eyes may not be purple, red, white, or black. Your markings must remain in a realistic order; not mits on the body, an entirely covered head, and a tabby tail - unrealistic is the sheer definition of that.
--
We are also a mature group; we allow swearing of any kind, though I ask members to not go completely overboard with it, at my own demand. If anyone is sensitive to swearing, they are not recommended to join into this roleplay, for we will not tone it down if being just a simple "crap" of a word used. Oversensitive people to topics such as this will be removed if proving aggravating, if they don't leave of their own choosing. Sexual topics may come up, along with such description of heavy gore, etc. Any really damaging topics however, such as rape, abuse, suicide, etc. is NOT tolerated, and is not permitted to be discussed if not tying in with something between your characters. Viewer discretion is advised.
--
We will strive with the best of our ability to maintain a longterm roleplay, as RidgeClan is a new group. High ranked members that go inactive for a long enough period of time, without giving any notifications, will be demoted and replaced.
--
We are active - you must be on at least twice a week, and sum your total online time into two (2) hours. That's not the most difficult thing to do in the world. Members will be kicked if proving very inactive, although we are rather lenient if you are not of a high rank, of which are required to come online even more than two (2) days a week. If you are a normal rank and cannot make this time, notify a staff member. If you are a high rank and cannot make your own time or near close enough, you will be demoted and replaced. High ranks - the leader, deputies, generals, magistrates, and all lead ranks - must come online four (4) days a week, and sum their total online time into at least eight (8) hours. If you cannot make these times due to life events, both high ranks and normal members, list your predicament in the absences board to avoid getting kicked or demoted.
--
}} Ranks to Choose From:
--
Medicine Cat: RcM } 0/20
-- Main medicinal unit in the clan, thought to be fifth-in-command due to their strong herbal knowledge. Medicine cats prevent death and ease suffering of wounds and diseases.
--
Sicarius: RsI } 0/30
-- Assassinative unit of the clan; they carry out the arranged murders to those ordered by the leader or deputies.
--
Incarcerator: RiN } 0/30
-- Executional unit of the clan; they carry out the death or punishments to those ordered by the leader or deputies.
--
Vagabond: RvA } 0/x
-- Investigative unit of the clan, scouts and spies. They wander about the territory and gather information about the climate and the things in it, and spy on other groups.
--
Guard: RgU } 0/x
-- Defensive unit of the clan, protecting high ranked members of the clan and queens, elders, and kits. They also keep watch over the imprisoned, to make sure that they do not escape.
--
Soldier: RsO } 0/x
-- Combative unit of the clan; they are expected to respond to dangerous advances and include themselves in every fight, if not injured.
--
Gatherer: RgA } 0/x
-- Collective unit of the clan; they hunt daily and bring whatever food source they can back to the clan. They also help out the medicine cats by collecting herbs, and bring den resources back to camp.
--
Dispatcher: RdI } 0/10
-- Communicative unit of the clan; they carry messages to other groups, usually as a matter of duty or business, and serve as defense when the time comes to it. It is a sign of great aggression when a dispatcher is killed, as they usually have no connection to the events between two groups.
--
Queen: RqU } 0/x
-- Main nurturing unit of the clan; they are either mothers of the kits, or felines who choose to stay and look after the young, believing that they are not fit for an offensive or defensive rank.
--
Apprentice: RaP } 1/x
-- Young members of the clan; they do not receive a mentor, and are expected to observe the actions of others to teach themselves. Some adults may take on an apprentice, only if they want to teach them in particular. They are promoted to one of the basic adult ranks when the leader sees fit.
--
Kit: RkI } 0/x
-- Members of the clan who are too young to defend themselves, supervised chiefly by queens and guards.
--
Elder: ReL } 0/x
-- Members of the clan that are no longer fit to perform their duties, due to age or disabilities.
--
Non-Clan: rN } 2/x
-- Felines that are not yet members of RidgeClan.
--
Captive: rC } 0/x
-- Felines that have been imprisoned by RidgeClan, though they are treated better than varlets. There are exceptions, such as felines captured from another group and soon to be put to execution. If they are caught outside camp, they will be punished, but not as far as execution, which is charted for another day. They are supervised chiefly by sentinels and guards.
--
Varlet: rV } 0/x
-- Felines that have been enslaved by RidgeClan, expected to serve its members. If they are caught outside camp, they will be punished so far as execution, and do not live past 60 moons. They are supervised chiefly by sentinels and guards.
--
---